#character has traumatic brain injury
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lassieposting · 1 year ago
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Been thinking a lot lately about romanced Astarion post-spawn ending.
Because like. The Funnest™ thing about cptsd is how much of it gets delayed. When you're trapped in a lengthy, ongoing traumatic situation, you do not have the ability to process and start healing your mental wounds. Your brain and body go into survival mode, and all that matters in the moment is that you somehow cope with the horrors. He wouldn't have been able to even begin dealing with the physical, mental and emotional toll of two hundred years of torture, brutalization and dehumanization while he was under Cazador's control; he is in constant danger, surrounded by sharks in the water, and survival means not letting them smell blood. He can't afford to fall apart, to show weakness. He is shockingly functional and competent in-game, partly because he has to be to work as a game character, but also partly because...it do be like that, to some degree. When death, for whatever reason, is not an option, you just have to shut down and keep going. People adapt in order to survive, and when we learn that showing an "injury" (physical or psychological) only gets us punished, we learn to hide it.
Early-game Astarion is terrified - of Cazador, of Godey, of being hunted down by his siblings, of being staked or sold off at the first opportunity by Tav and the other companions, of turning into a mindflayer, of another painful transformation, of losing himself when he's only just regained his autonomy after two centuries, of what Cazador will do to him if he ever finds him - the man is overwhelmed by fear. He's on thin ice as a vampire, and he's not going to give them any more reason to want him gone. Survival instinct is still in control, and in this new situation, crafting some fragile safety for himself means not only selling his body for protection, but also being useful. Clear-headed. Good in a fight.
Endgame Astarion finds himself in a completely different situation. The time-sensitive overarching threats - Cazador and impending ceremorphosis - have been dealt with. He has a loving, supportive partner he's really starting to feel safe with - Tav/Durge has proved that they're on his side, that their affection is genuine, that they don't just want him for the one thing he's been told he's good for. They've told him they're going to help him find a workaround for his sun allergy. He's getting fed regularly. He has time to stop, and breathe, and just. Recuperate.
For the first time in 200 years, he is safe.
And it will probably take a while to catch up, during which time he will seem to be coping really well, but at some point, his brain is going to realise that he's safe, and it's going to finally start processing the sheer fucking horror he's been through. Since I haven't seen anyone talking about this particular fun aspect of cptsd, allow me to offer u some thoughts on issues Astarion and Tav might end up dealing with in the months/years postgame, during the
✨ Delayed Trauma Response ✨
Memory Gaps: Astarion realising, as he opens up to Tav, that there are entire years or decades of his life from which he has only a handful of memories. Great big blank stretches where he has no idea where he was, who he was with, what was happening to him. Some of the gaps cover years at a time where he was so dissociated and shut down that he just didn't retain any memories of what was going on around him. Some are shorter periods of particularly horrific torture that his brain has deliberately blocked out to protect him.
Recovered Memories: At some point, years into the future when he's done A Lot of healing, he might find that every now and then, a fragment of those lost memories will unexpectedly come back to him. He'll catch a particular scent on the breeze, or overhear a specific phrase in the street, or cross paths with someone whose face is oddly familiar, and he'll get a glimpse of an acute horror he'd filed neatly away where it couldn't hurt him anymore. He very rarely remembers all the context to those flashes of his past. He might recall that he was punished, but not what he was punished for, or he might remember words spoken by a greedy conquest, but be unable to recall the man's face.
Dissociation: Tav knows going into this relationship that Astarion has basically made an art out of dissociating during sex. They also know, from their shared encounter with the drow twins, that he's not great at enforcing his own boundaries - he'll always say he'll speak up and back out if he stops having fun, but in practice he rarely does; he's not used to having the option of saying no to his partner, and being punished if he tries. So they know there's going to be some practice and experimentation and negotiation necessary there, to figure out the rough limits of his comfort zone. But once he starts really processing, there may be days where he just checks out completely. Tav will touch his shoulder, and he'll startle and apologise - "Terribly sorry, darling, I was miles away for a moment there." And Tav will gently point out that he's been sat in the same spot vacantly staring into the middle distance for hours. They've been checking in on him occasionally and this is the first time he's responded. It's unsettling, to say the least.
Lost Time: Astarion was very young when he was turned, physically mature but emotionally juvenile. He was basically an overgrown teenager, in the phase of life where elves are just starting to learn who they are and what they want, and figure out their place in the world. But he never got to do that, because he spent his formative young adult years in a world where everyone became an abuser, where his only means of surviving was to smile and charm and obey while even his basic human dignity was stripped away. He learned that communication is based on manipulation. He learned that the powerful can do whatever they like to the weak. He learned an incredibly toxic, abusive way of life, and that was his family dynamic, his everyday life, for as long as he can remember. Now that he's free and safe, he's realising that the world doesn't actually work that way and that he's now far behind even shorter-lived races in social/emotional development. He's grieving for the person he could've been. He's grieving for the life he could've lived. He's grieving for all the years he already lost, and the ones he'll lose in the future as he flounders to catch up. A decent chunk of his life was stolen from him, and that's time he will never get back.
Flashbacks & Night Terrors: Specifically the kind where your brain convinces you that an injury you had a long time ago is actually an injury you have (or are receiving) right now. There are nights where he'll wake Tav in a panic, because his back feels like it's on fire, he can feel every freshly-carved wound dripping blood and he's in so much pain he doesn't know what else to do. If Tav looks, they see nothing out of the ordinary - old, long-healed scars, same as always. But the pain and the fear and the distress are all very real to him, and all they can do is try to comfort him, cover his back with cool damp cloths or healing salves, remind him he's safe now and they're not leaving him.
Boundary Shifting: Sometimes, Tav can come up and hug him from behind, and he'll melt into them a little bit and go all soft and happy. Other times, he might flinch away or go rigid at the same gesture. A lot of the time, it really depends on how he's feeling on the day, but at least a little bit of it is deliberate - he's pushing to find the limit of just how much autonomy Tav is willing to give him. He wants to know at what point they'll stop respecting his "no". Will they accept it if he doesn't want a hug? If he wants to sleep in his own room tonight? At what point will understanding turn to anger at being rejected? From the drow twins four/fivesome, we also know he's got a tendency to push his own boundaries, and jump into things he's actually not ready for, and Tav would be the one holding his hand through the fallout as he tries to figure out what his own boundaries even are.
Frustration! So, so much frustration. He wants to be Over It already. He wants to move past everything that ever happened to him and never think about it again. He hates that Cazador still has a grip on him, even in death - he doesn't want to give the bastard the satisfaction of dwelling on all his punishments, his cruelties. Sometimes, that frustration is going to explode outwards at Tav - he'll get angry at them for coddling him, or find something small to start a fight over, or he'll set an unreasonable boundary and try to defend it because he's still learning what healthy boundaries look like. Sometimes, it will implode inwards, and that won't be about Tav at all, but they'll get the brunt of it all the same - it might come out as self-loathing or self-punishment, and he'll react by doing something stupid, like trying to drive them away, because having a secure, relatively healthy relationship is terrifying and the instinct is to destroy it before Tav can. There will be yelling and angry tears and deeply unhealthy coping mechanisms, and they'd have to work through that. Trauma is ugly, and Astarion is right at the beginning of a very long journey towards healing.
Abandonment Issues: Astarion wants the relationship to be one between equals, but he's kind of got Tav on a pedestal all the same. They saved him. They helped him get rid of Cazador for good. They chose him and love him despite a wealth of better (in his eyes) options, and all his baggage. They stayed with him even when he has very little to offer them. We know his vanity and obnoxious self-absorption is a fragile attempt to obscure the fact that his self-esteem is in the dirt and he has virtually no self-worth, and there are a couple of occasions in-game where it becomes clear that he's afraid of losing the one person who somehow considers him lovable. After seeing Sebastian and all the other conquests, he begs Tav not to hate him, saying that he did what he had to. If he has a rival for Tav's affections, and Tav informs him that they broke up with the rival to be with Astarion, he's shocked and the first thing out of his mouth is, "You ended things with them for me? Why?" And if Durge tries to break up with him for his own safety, his facade drops and he immediately asks if he did something wrong. So while he's not afraid to argue with Tav, if something happens - like an angry outburst - that upsets or angers them, and he thinks he's at risk of losing that one steady, stable person in his life, he might well cling and overcompensate to try and repair what he thinks is a fracture in their relationship. He'll fawn or beg or crawl into Tav's bed to "apologise" and "make it up to them" because, well, very occasionally it worked on Cazador. With patience and good communication and lots of repeatedly driving the lesson home to overcome 200 years of education to the contrary, he will eventually start to believe that "I'm really pissed off at you right now," does not equate to, "You are the worst mistake I've ever made and I am leaving you."
Panic Attacks: I feel like honestly he'd get some symptoms of these on a fairly regular basis, but he's never been given any option other than just trying to power through them. He's used to realising he's shaking, he's used to feeling like he's watching himself from outside his body, or like he can't breathe even though he doesn't need to. He's very familiar with the sickening fear in his gut, so intense it makes his head spin. He's not used to being comforted or reassured about them - he thinks they're normal. Tav disagrees.
Anyway, cptsd is messy and complicated and often looks very different from person to person so these will not represent everyone's but these are just some ideas for what the ongoing recovery process might make them work through, based on the aspects I'm most familiar with.
Projecting? Who's projecting? I'm not projecting. Shut up.
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spock-smokes-weed · 2 months ago
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Not to keep harping on Sanji and fashion, but I really need everyone to understand that the reason why Sanji wears a suit is because he grew up in a restaurant with a dress code. The suit is part of his identity as a chef.
Once he joins the strawhats I’m certain he started to see wearing a suit as part of his image as “the chef of the strawhats.” It’s like a uniform bc that’s literally what it is when you work in a restaurant.
The base for his character is “dude who worked at an upscale restaurant but is a pirate, and didn’t change out of the suit.”
All the time Sanji is dressed down or “off the clock” he dresses like the most normal man on earth or a traumatic brain injury caused him to forget what the concept of “style” is.
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These are just from the color walks I own (1-5) but I think it’s interesting how the extra content shows a lot about his personality. Sanji seems to really love bold colors and patterns. Even when he’s dressed in his suit he really loves a gaudy patterned dress shirt.
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I think it’s a lot more fun to imagine sanji as a guy who may not know a lot about fashion, but has a love for bold colors and patterns, and has the confidence to wear them.
Imo hcing as Sanji very looks oriented makes him like a lot of other anime men who wear suits. There are plenty of pretty boy anime guys who cry when they have a hair out of place, or scoff at the idea of wearing plain clothes. Sanji is a fun loving guy just like Luffy is, and likes to goof off with the other guys, and I think his clothes really reflect how goofy of a character he is. And it adds to the charm that he has.
(Also I had more examples and didn’t even get to include looks from the movies bc of tumblr’s image limit, but trust there are many many more photos out there of Sanji in the ugliest fit possible)
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cripplecharacters · 4 months ago
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hello!! I am making a rewrite of a. Very very bad comic. Now, my MC is a disabled trans woman (knee chronic pain sustained from a pretty mundane highschool track injury, im not one to do tragic disability storylines, seeing as I’m physically disabled and that trope sucks). This ask isn’t about her, though. I’m planning to add a sort of cameo of a main character from the original comic, Shanzay (the comic spelled it Shanzey but no ethnic group actually spells it that way, so… white ass comic writer). Her original disability is caused from. Ableist trope after ableist trope. It’s not gonna come up how she was disabled, since it’s a cameo of my MC helping her and her girlfriend with furniture around their house, basically a plot device for her to tell her about the club the MC and her friends are gonna visit, which causes the main inciting incident of the story. I would, however, like to change how her disability happened, even if it comes up, because it’s REALLY handing itself over to the ablebodied gaze (essentially, perfectly vertical eye scar and cataract caused by abusive father doing unspecified thing to her eye that only her mom is traumatized by, not her apparently). If y’all can come up with either really stupid mundane accidents to cause it or a way to draw the scar so that it’s not stupid and unrealistic lmk 😅 to clarify my physical disability is POTS, and very likely but undiagnosed reproductive disabilities, so I don’t have the experience that people with half blindness or other eye related disabilities might here
Hello!
So the perfectly vertical scar is unrealistic for a couple of reasons. Main one is that very few scars are perfectly pointed in any direction, especially not traumatic ones (surgical ones might be but I'm not familiar with any procedure that leaves a vertical scar through someone's eye). Second, for the eye specifically, it just doesn't make sense anatomically (?) since eyes tend to be set deeper in the skull so that this exact thing doesn't happen - they're sitting in two big holes surrounded by bone. The third is that if someone did actually get slashed in a face with enough force to make the second point irrelevant they'd likely either die or have something much more significant happen to them (behind eye is where the brain is stored, so...). Or at least lose the eye, since the globe just got cut in half.
With this in mind, you have a few options.
A: Leave both the monocular blindness, scar, and backstory in and just make it make more sense. For example, maybe she was hit (can fit the original cause) and had an orbital fracture (can leave a scar or just general asymmetry in the area), it got infected and she started having eye problems (endogenous endophthalmitis). I'm honestly not sure how probable cataracts would be here since it's really mostly a progressive condition, but if she was to receive some sort of trauma to the lens then a cataract could form there. Just keep in mind that other things would probably happen as well, it'd be impressive to hit only one specific eye structure (whilst doing it hard enough to cause a permanent problem).
B: Leave the cataract and scar. Hell, they can be unrelated. Maybe she developed the cataract as she grew older and also had a scar from, IDK, (there really isn't anything that results in that kind of scar so cut me some slack) a laceration from some machinery that she had when she was younger and had to get it stitched up, which left a more-or-less vertical scar. Keep in mind that if she has an eyelid scar, that will affect its functioning - for example, if it sticks out, she might not be able to fully open the eyelid.
C: Leave the cataract and give her a more common kind of scar instead. This is easy since literally any scar will be more common. Some ideas; hit the forehead on the roof of a car while getting in, had a tumor that had to be removed, born with a facial cleft, got a really bad skin infection, had meningitis, boiling water fell from a stove top, needed brain surgery, born with (anterior) encephalocele, minor injury that she kept picking on and it healed poorly, family dog bit her, broken nose from getting accidentally elbowed in the face by someone, car crash where she hit the dashboard with her head, part of skin had to be removed due to skin cancer... The choice is yours. Literally anything would be more realistic and interesting (since the vertical eye scar is just treated as a visual quirk the same way a mole is rather than a Thing caused by Something most of the time and a Thing caused exclusively by swordfighting the rest of the time).
As to drawing it, you probably could make the scar either less extensive with the same severity (e.g., only shows on the brow bone and cheek) or make it more severe with the same extensiveness (it does show up on the eyelids and general eye area, but there is visible asymmetry, skin/bone indentation, ptosis, etc.).
The thing below is something I drew really quickly right now for reference, IDK how helpful it is but just be aware that the way eyes are placed in the face is designed to specifically avoid things getting into them. So if you're bypassing that, the actual structure of the face has probably been changed.
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Hope this helps!
mod Sasza
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youandthemountains · 2 months ago
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reviewing s1 tos transcripts, something simmering about schemas and actions and questioning the conclusions.
will explain in detail later but I think Spock and McCoy actually first pique each other's interest in Devil in the Dark, with the Horta.
Before this Spock prioritizes Starfleet values over anything else, prioritizes crew over scientific curiosity (the man trap, where no man has gone before, even Charlie X a bit where he's actually the one to believe in a myth over the possibility that a probe could be wrong about the presence of edible foliage on a planet). It's a series of episodes of encountering something incredible, powerful, and different and fearing it and destroying it in self defense.
McCoy is the least Starfleet of them and the most willing to argue against 'fleet regulations, even to the point of willingness to endanger the crew sometimes. He kills the salt creature but is the only one to protest it, and the only one we see immediately profoundly regretting it. I think Where No Man Has Gone Before would have been a very different episode were he in it, because it's actually a very common problem of medical ethics at its core - a patient has a traumatic injury and is reacting violently, threatening and attacking staff because something has changed within his brain.
While other characters tease Spock or express frustration with his approach, no one really argues with him. Dr. Dehner does try to say that Mitchell shouldn't just be approached as a threat but should be considered as a whole thinking person but Spock shuts her down and Kirk backs Spock up. It's not until episodes where McCoy starts bantering with Spock that they actually start interrogating their decisions.
Which brings us back to the Devil in the Dark. Makes me think of the Speculate, Mr. Spock scene and Spock uncertain for once, looking over to McCoy, and refraining until he can study it some more. In this episode, finally Spock embraces his curiosity and pacifist values over the Starfleet and defensive approach to preserve the known, normal, human lives. And with his mind focused on trying to come up with a solution to the deeper problem rather than reacting to an immediate threat, he's finally able to find a solution that saves both the incredible new life and the federation miners as well. Finally he saves the buffalo.
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hayatheauthor · 3 months ago
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can you write some tips on writing amnesia for a character? <3
Note: thank you for your ask! I'm sorry for replying so late I took a break from Tumblr for a bit.
In this guide, I'll be covering a balance of information on amnesia and how to write it. Some topics I mention are the types of amnesia, how they impact characterization, and how to write a believable portrayal of memory loss. I hope this blog is to your liking anon.
Understanding Amnesia: Types & Realism
Amnesia is not a one-size-fits-all condition. There are many different types of amnesia and each has unique effects on a person’s ability to recall past events or form new memories. You should research the type of amnesia you're going to use in-depth before incorporating it into your writing, but here's a quick breakdown of the types: 
Retrograde Amnesia – The inability to remember past events while still being able to form new memories. This is common after traumatic brain injuries.
Anterograde Amnesia – The inability to create new memories while retaining past ones. A well-known example is the film Memento, where the protagonist loses the ability to form new long-term memories.
Dissociative Amnesia – Memory loss resulting from psychological trauma rather than physical injury. In extreme cases, this can lead to fugue states, where a person travels or assumes a new identity with no memory of their past.
Selective Amnesia – The loss of specific memories, often linked to a traumatic event.
Transient Global Amnesia (TGA) – A rare, temporary condition where a person suddenly loses memory for a few hours or days before recovering.
Many fictional portrayals of amnesia tend to exaggerate its effects or resolve it in unrealistic ways. In real life, memory loss is rarely total, and individuals often retain habits, motor skills, and emotional reactions even if they don’t recall specific events.
Choosing the Right Type for Your Story
Amnesia can be used in various genres, from psychological thrillers to fantasy epics. It's often a plot device or opportunity for character development, so it's important you pick the right type of amnesia.
A thriller or mystery might use amnesia as a tool to conceal crucial information, allowing the protagonist to uncover the truth alongside the reader, in which case Selective Amnesia might be a good fit. A romance could explore the emotional toll of memory loss on relationships, where one partner remembers everything while the other has Retrograde Amnesia and forgets them.
If your story revolves around identity and self-discovery, dissociative amnesia or retrograde amnesia may serve the plot best. If you want to create suspense by limiting what the character can learn over time, anterograde amnesia can add significant tension.
Take some time to consider why your character needs to have amneisa, what you plan on achieving with it, and whether or not you want them to recall what they've forgotten. 
Characterization & Emotional Impact
Amnesia isn’t just about forgetting—it fundamentally changes how a character interacts with the world. A character suffering from memory loss might experience:
Fear and paranoia – Who can they trust if they don’t even trust their own mind?
Grief and loss – The realization that they’ve forgotten people or parts of themselves can be devastating.
Frustration and helplessness – Simple tasks may feel overwhelming, and social interactions may be fraught with confusion.
A shift in personality – Without their past experiences shaping them, they might react to situations in unfamiliar ways.
Relationships also play a crucial role. Loved ones may struggle to reconnect, while old enemies may take advantage of gaps in memory. This emotional complexity adds depth to an amnesia storyline, making it more than just a convenient plot device.
Medical Insights on Amnesia
To write a realistic portrayal of amnesia, it’s essential to understand its medical and neurological foundations. Memory formation involves various brain structures, particularly the hippocampus, which plays a key role in storing long-term memories.
Causes of Amnesia
Head trauma (e.g., concussions, strokes, aneurysms)
Psychological trauma (dissociation due to extreme stress or PTSD)
Infections affecting the brain (e.g., encephalitis, meningitis)
Substance abuse (alcohol-induced blackouts, drug-related memory loss)
Neurological disorders (e.g., Alzheimer’s, epilepsy, brain tumors)
Memory Recovery & Treatment
While some cases of amnesia are reversible, others can cause permanent memory loss. Treatments often include:
Cognitive therapy to help the brain form new associations.
Medication for cases linked to neurological disorders.
Hypnosis or psychotherapy for trauma-induced memory loss.
Fiction often portrays amnesia as something that can be instantly cured by another head injury or a dramatic emotional revelation, but in reality, recovery is often slow and uncertain.
Writing Realistic Amnesia Symptoms
When crafting an amnesiac character, it’s crucial to depict their symptoms accurately. Some of the most common effects include:
Confusion and disorientation, particularly in familiar settings.
Difficulty recognizing close friends and family members.
Emotional reactions to people or places they don’t consciously remember.
Trouble forming new memories (in cases of anterograde amnesia).
Physical symptoms such as headaches, dizziness, or fatigue.
By integrating these symptoms into your character’s behavior, you create a more immersive and believable narrative.
Unraveling Memories
Memory recovery should feel natural rather than forced. Instead of a sudden, convenient realization, consider gradual memory restoration through:
Sensory triggers (smells, sounds, touch that evoke forgotten memories)
Therapeutic methods (therapy sessions, hypnosis, journaling)
Unreliable memories (false memories, altered recollections)
Emotional breakthroughs (re-experiencing an intense emotion tied to a memory)
It’s also worth deciding whether your character will ever fully regain their memories. Some narratives work better when the character must move forward without ever reclaiming their past self.
Common Pitfalls & How to Avoid Them
While amnesia can be a powerful narrative tool, it’s easy to fall into unrealistic portrayals. Here’s what to avoid:
Instant cures – Memory loss doesn’t resolve itself with a single emotional moment or another head injury.
Overly selective memory gaps – Forgetting only plot-relevant details makes amnesia feel contrived.
Ignoring emotional consequences – Memory loss isn’t just about lost facts; it’s about lost identity and relationships.
Lack of research – A poorly researched amnesia storyline can feel lazy and inauthentic.
By steering clear of these clichés, you can create a well-rounded and compelling narrative.
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something that kind of annoys me is when peoiple genuinely criticise tom taylor's nightwing run by saying "dick is so out of character in those 2 issues where he gets the shit beaten out of him and then falls through his window"
bc
that is taken out of the context of dick recovering from a traumatic brain injury so yeah he's going to be off balance after being whacked in the head MULTIPLE TIMES what are you talking about?!?!
it's ok, just breathe
the panel for reference
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Nightwing (2016) #83 pp. 12
don't believe me?
dick gets shot in the head just above his left ear, which you can see in both of these panels and in the cover for nightwing (2016) #50 (if you pretend if's a mirror image bc why is it on the right)
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Batman (2016) #55 pp. 21 Nightwing (2016) #50 pp. 2
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Nightwing (2016) #50 Cover
you can also see his brain scans in the same issue which nicely show the area of damage and literally list what happened
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Nightwing (2016) #50 pp. 2
so he lost bone (skull), blood (obviously), brain tissue (we'll come back to this), cerebrospinal fluid (bc there was a whole in his head), and suffered from severe vascular swelling (we'll return here too)
so, what brain tissue did dick lose?
here's the very basic anatomy of the human brain
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John Hopkins Medicine - https://www.hopkinsmedicine.org/health/conditions-and-diseases/anatomy-of-the-brain (i drew the red circle)
now the ears sit just in front of the cerebellum, roughly somewhere around the red circle which lines up with the brain scan showing the damage is roughly in that notch where the temporal lobe and parietal lobe meet
the temporal lobe is involved with speech, rhythm, and short term memory
the parietal lobe is involved with pain and touch recognition, recognising objects, and oh would you look at that, spatial recognition
dick go shot in the part of the brain that tells the body where it is in relation to objects
no wonder he had a hard time fighting and trying to climb through windows, his coordination was all fucky
now the cerebellum is the part of the brain that affects balance BUT but but but we haven't talked about vascular swelling yet
vascular swelling is where the walls of the blood vessels swell (whodathunk) and this causes a reduction in the blood supply as they swell inwards
outward swelling with increase pressure on the brain which is not good either BUT this reduced blood flow = less oxygen to the brain = damage
there's a reason the symptoms of hypoxia pre-passing out are pretty much limited to your brain bc that's the organ that goes first
so with a decrease in bloodflow to his brain, there is a decent change damage was also done to every single part of his brain
now the blood supply does come in past the cerebellum so tbh there probably wouldn't be that much damage if at all however even with that it would explain how dick was still effected from getting shot
so having learned all that, lets take a look at issues 81 & 83 shall we
in #81...
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Nightwing (2016) #81 pp. 5
he gets whacked in the head by heartless, someone with enhanced strength
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Nightwing (2016) #81 pp. 12
he passes out because he's been whacked on the head near to where he was shot
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Nightwing (2016) #81 pp. 13
this is nicely confirmed by babs
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Nightwing (2016) #81 pp. 19
he gets pushed back whilst fighting and due to his injury induced lack of spatial awareness, he falls down the stairs
then in #83, after fighting blockbuster, almost getting shot again, and flying through a helicopter...
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Nightwing (2016) #83 pp. 12
he falls through his window
so yeah, i do think this is reasonable for dick to do given he's recovering from a brain injury and has just been hit in the head and probably hit it whilst falling down the stairs
and if you've made it this far, i want to emphasise the 20 million valid reasons to criticise tom taylor's nightwing run, but this just isn't one of them
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raine-dance · 3 months ago
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Tbh Red vs Blue didn't really intend to lean too far into the dissociative lens with Leonard Church as far as I can tell. He's an AI that's a reconstruction of a real person, through the use of brain-mapping technology. Church, the AI, became a system through... conventional traumatic means, and that's almost where they leave it in terms of direct reference to the disorder. But it's still interesting to look at things within that lens, and while I do eventually intend to collect my thoughts into a video essay, I think I'd like to share one train of thought here because I think it's legitimately interesting.
Everyone knows about the cliché of the murderous alter. Red vs Blue's most notable example is Sigma. Now I know that on this sentence alone, many would criticise me calling Church the best DID representation I've seen in media, especially given that they also misnomer the disorder as MPD, but I think Sigma is the most interesting example of the trope, because he actually has something to say about the treatment of those with dissociative disorders.
For one, I think that character context is important. Church (as in Alpha) was created to be a murder machine - the Director would force Church to split and extract the new split into its own AI unit, given to Freelancers with the express purpose of making them more effective soldiers. Almost everyone in the series is a killer, although some are more effective than others, and nowhere is this description more applicable than Project Freelancer.
With that in mind, the Freelancers were given seminars on the workings of AI - in the series, an AI fragment might try to "metastabilise," or reconnect with other fragments of the same AI, to achieve a sense of wholeness. If I recall, AI were supposed to remain inactive for these seminars, but Agent Maine was fond of Sigma due to Sigma's ability to act as a mouthpiece for him after an injury, and Sigma was made aware of the concept of "metastability." As such, he decided that he wanted to achieve metastability, and this decision kicks off the vast majority of RvB's plot.
There are many things getting in the way of Sigma's plan, however, and first and foremost is the fact that all of the other AI fragments have been allotted to other Freelancer agents. While there may have been a conflict of interest for Maine, Sigma had a clear goal in mind, and was ultimately conditioned to achieve it - the AI units were made to kill, and this is a large part of why he proceeds with his plan.
So, why am I mentioning this? I'm not just here to defend this writing decision, I said this plotline had something to say about the treatment of systems, and it does, either intentionally, or, more likely, not - first, it deals with how the world surrounding systems form how they react to the issues the world involves them in, something that is true of not only us, but of everyone. Second, it challenges the idea that final fusion is the healthiest and only acceptable treatment for systems.
The only reason Sigma strives for something analogous to final fusion is because he was told by someone who should be an expert that this is the only way forward for him. The only way to achieve, in direct quote, "humanity," a goal he had already been striving for. And the tragic thing is that he believed that this was the case when the viewer looking at the show through a dissociative lens already knows it isn't, both in real life, and in the series.
Church, as in the Alpha AI, and later Epsilon, is one of the most human characters in the show. He's a lot of things - a bit arrogant, very brash, and often pissed off, but he cares about his friends, and does everything in his power to help them succeed, even sacrificing himself as Epsilon for them. He was human once, and as an AI, is a reconstruction of that former humanity, and he still manages to retain it. As Epsilon, he achieves functional multiplicity until the plot forces him to go through final fusion to save his friends, and the act, in the timeline of Seasons 15-18, at least, literally kills him.
The treatment of systems matters so much to me. And despite starting out as a crass comedy show about the shittiest soldiers in the galaxy, with the relevant seasons having released 13 years ago, the series still manages to treat us with more respect and challenge more issues relating to how society treats us than most, if not all media that deems us interesting enough to be plot-relevant does now. I have a lot of thoughts about it all, and whenever I feel like it, I'll probably write more about it. Thanks for reading, if you did make it this far, I'm just rambling and all, but if this matters even half as much to someone else as it does to me, that makes me happy.
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the-bi-space-ace · 5 months ago
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Writing Echo & the effects of Skako Minor
Discussions of trauma, CPTSD, and PTSD.
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This will be a lot of personal opinion so take it with a grain of salt but I wanted to touch on writing Echo as someone who has CPTSD. Personally, I think after what he experienced on Skako Minor Echo would have CPTSD. The very basic thing you need to know is that PTSD and CPTSD are two different things. Symptoms overlap, they often get lumped together, but there are differences. From what I have learned from therapy and doctors PTSD happens from a single traumatizing event. Something happened, an accident, violence, etc. and it has stuck with you. CPTSD occurs when someone has multiple traumatizing events throughout their life that all compound. So if you grew up in an abusive household, experienced outside violence, and had several life altering events, that would be the perfect breeding ground for CPTSD. It is not one event. CPTSD comes from the fact that it is multiple things on top of each other, all working together to make your PTSD complex in nature since it comes from a web of things instead of one event.
After Skako I think Echo would suffer from CPTSD mainly because he has experienced several traumatizing events over and over again. The explosion, being tortured, being experimented on over and over again, and finding out he has been used as a weapon, along with his injuries sustained in the battle of Anaxes all compile together. This is what I base this off of.
With that in mind I wanted to talk a little bit about some symptoms and how this could translate to Echo as a character.
One can experience shaking (imagine Crosshair early season 3), paranoia, anxiety, and difficulty sleeping. I have seen Echo portrayed often with nightmares, which I think is a great route to go, however I want to offer up other ways you can show his difficulty living with CPTSD. Physical symptoms are one thing and definitely make life more difficult but what about the mental ones?
One challenge can be constantly feeling like the other shoe is going to drop. There can be waves of feeling okay and stable and then other periods of constant vigilance and anxiety. When things are good you could think ‘how much longer until it is all gone? How long do I deserve safety and happiness?’ These fears are often completely unrealistic but your brain cannot determine that in the moment.
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I think Echo could struggle with this. I want to imagine that this is part (not all) of the reason he wants to badly to do more and part of why he does not really want to retire. He doesn’t understand safety anymore. He’s still more comfortable in chaos and vigilance. Safety would likely feel unsafe to him. At least, for a while. Truthfully, survivors guilt and his own loyalty and personality are all wrapped up in there too but imagine if there was another layer.
What if he is clinging so desperately to helping because tomorrow he could be swept away again. Or he won’t be able to save anyone. Or somehow Tambor will catch up with him. Or maybe, just maybe, he becomes the algorithm again. He snaps right back into it mid mission. He’s taken over and can’t be saved. He attacks his loved ones. He can’t help it. He could hurt them. What if he hurts them! Safety may frighten him so deeply he can’t even begin to think about it. His brain won’t let him. It won’t let him cling to that thought because it can’t be real it will be danger. It has to be.
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It doesn’t have to be rational because CPTSD is not rational. Your brain and body are trying to protect you. It has learned that you are in danger and it is not comfortable with safety anymore. It will protect you even if you are perfectly safe. Even if that means telling you lies.
And none of this makes him weak. He’s confident in his skills, he’s a force to be reckoned with. He’s lethal and loyal and kind hearted and not at all weak. His strength and compassion are things to look up to. I love Echo. He’s dedicated to saving his loved ones, he’s been through so much, and he has never ever given up despite the challenges. I think he is wonderful and such a rich character for storytelling. It certainly isn’t necessary to include this when writing Echo but if you’re looking for other ways for his trauma to manifest this may be an interesting route to explore.
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have the best gif of Echo ever as a treat for reading this far
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batmanisagatewaydrug · 1 month ago
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reading roundup: march 2025
posting a day early because I don't want to stress about trying to speed read to finish either of the books I'm working on in the final hours of March lmao.
March has felt very long, thanks in part to a spring break extended by a trip to Alaska that culminated in a frantic, 24 hour scramble across three airports to get home in spite of some genuinely horrific weather and countless changed flights. among other problems, I didn't get to read as much as I would have liked to on the way home, because I was too busy stressing about whether or not I was going to make it home at all.
but! despite the horrors we persist, and March has still yielded an interesting book crop - and the first bingo on my 2025 book bingo sheet! also, in writing up this post I realized I read several trans authors (Liontas, Hoffman, Zhao, and several anthology contributors) during the same month when Trans Day of Visibility takes place. it wasn't intentional at all, but I do think it's neat :)
what have I been reading?
Sex With a Brain Injury: On Concussion and Recovery (Annie Liontas, 2025, read by Natalie Naudas) - Sex With a Bran Injury is by far the biggest smash success so far of my tentative foray into audio books. it weaves memoir, history, and politics, examining Liontas' own triad of traumatic head injuries as well as the history of such injuries and the factors that lead to them. Liontas examines figures such as Henry VIII, positing that his erratic behavior may have been the result of a head injury inflicted by jousting, as well as contemporary causes of concussions (hello, the NFL!) and the grim statistics for Black men with undiagnosed head trauma, many of whom end up losing years of their lives behind bars because of behavior directly caused by their trauma. it's all expertly woven into Liontas' own account of their repeated injuries and the strain it put on their relationships, particularly with their wife. Liontas articulates their changing mental capacities in excruciating detail, perfectly communicating the frustration and helplessness they felt as whole portions of their brain seemed lost to them and the myriad of reasons why they struggled to ask for help no matter how bleak things became. I also have to shout out Naudas for being a truly exquisite narrator, thoroughly embodying Liontas' narrative. her voice is so great to listen to that I genuinely want to go listen to more audio books just to hear more of her - especially since she's narrated some books I've already read and loved, like Nghi Vo's The Chosen and the Beautiful and Helen Hoang's The Heart Principle.
The Weavers of Alamaxa (Hadeer Elsbai, 2024) - Elsbai's first book, The Daughters of Izdihar, was sort of an unexpected gem for me last year, offering up a tale of fantasy feminism rooted in a city based on 20th century Egyptian. while it isn't strictly groundbreaking - magic users are lightly oppressed, women are oppressed, the rich girl has to learn class consciousness to ally with the poor girl for feminism - but I had fun! and then I read the second book in the duology, and I had... less fun. while Daughters certainly wasn't afraid to get dire - rampant misogyny, police brutality, the death of a supporting character during a protest gone wrong - Weavers escalated the stakes significantly, straight into a war against a neighboring monarchy that seeks to exterminate weaves (think elemental magic users comparable to Avatar's benders) altogether. what follows is a bloody struggle that kills off several more supporting characters before resolving itself with improbable speed, largely thanks to one of the protagonists gaining access to powerful new magic that feels, frankly, like Elsbai pulled it out of her ass. that sounds mean, but unfortunately this book just doesn't satisfy. the first book's struggle for suffrage, playing on familiar patterns with a fantastical twist, feels utterly lost in favor of heightening drama for drama's sake to the point that the previous book's plot feels almost perfunctory. could have been a standalone, I fear.
The Personality Brokers: The Strange History of Myers-Briggs and the Birth of Personality Typing (Merve Emre, 2018) - an indispensable read if you, like me, are an avowed MBTI hater - or, frankly, if you're an MBTI lover in need of a reality check re: the indicator's extremely eugenicist origins. emphasized with a crash course through the history of American psychological trends (including a truly unbelievable attempt to profile Hitler), this is a thorough and thoroughly WILD tour through the lives of Jungian child abuser Katharine Briggs and her crotchety, franchising daughter Isabel Briggs Myers. the only thing missing, for me, is more insider gossip on Emre's experience doing mandatory MBTI training in exchange for access to Myers Briggs' correspondence (spoilers: she was, ultimately, denied), but no book can give you everything.
The Prospects (KT Hoffman, 2024) - a romance between two minor league baseball players, one of whom is the first trans man in pro baseball! it's perfectly fine, although absolutely loaded with jargon about baseball politics that will mean nothing to you if you're not a baseball enjoyer and there's not strictly enough plot to justify being nearly 400 pages long. at risk of shamelessly self-promoting, a more thorough review will be up on my patreon on Tuesday :3
What My Bones Know: A Memoir of Healing From Complex Trauma (Stephanie Foo, 2022) - let me be so clear: I don't have CPTSD. I don't even have regular PTSD. I have different baggage and different mental health problems than Stephanie Foo does, and that's fine! not every memoir needs to hit at a personal level! but man... it hit at a personal level anyway, because despite our hugely different experiences and outcomes, Foo and I share a lot of the same struggles. reading about the ways she found to grow and heal beyond her hurt, all written about in a tone that's brusque and even humorous without ever cheapening the seriousness of the subject matter, really resonated with me. I'm unfamiliar with Foo's previous work in radio, but I got really emo reading about her progress, and the whole book made me feel really seen.
Convenience Store Woman (Sayaka Murata, 2016, trans. Ginny Tapley Takemori, 2018) - read this book in a single day at it is a TIME. Keiko you are god's strongest aroace autism warrior and you did not let ANYONE change you. you live and die by that convenience store, girl, fuck yeah.
Heavenly Tyrant (Xiran Jay Zhao, 2024) - I was so, so worried that after years of waiting Heavenly Tyrant wasn't going to live up to the hype of Iron Widow, and god. I should not have stressed even a little bit. while the giant mecha battles that were such a standout part of Iron Widow take a bit of a lesser role in the sequel, that's only because our heroine, Wu Zetian, is busy fighting for her life as she becomes the reluctant empress of Qin Zheng, world's #1 shithead socialist nightmare boyfriend. (your honor. I'm sorry. but he is SO funny.) after Weavers of Alamaxa this book was particularly satisfying in its portrayal of drawn out, bloody, terrifying political upheaval in which there are no clear good guys anywhere to be found. this book is too huge to be perfect - maybe it's overstuffed, maybe it's a little too didactic about socialism, maybe the writing is too uneven as it strains against the bonds of technically being YA - but I don't care, I couldn't put it down and it was wild enough to keep me entertained the whole way through. following in the footsteps of Iron Widow, the final few chapters of Heavenly Tyrant escalate the stakes to absolutely dizzying new levels, and I'm both confused and excited. where the hell will the third book go with this? I have no idea, but I can't wait to find out.
Meet Kaya (Janet Shaw, illustrations by Bill Farnsworth and Susan McAiley, 2002) - one of my lovely students recently gifted me a copy of Meet Kaya because Kaya was my #1 favorite of the historical characters from American Girl. (no, I never had a doll; I was a books only girlie.) these books are itty bitty and can be read in about 15 minutes, and they're jam-packed with little details about the time period and culture that each girl inhabits. in the case of Kaya, a Nimiipuu (or Nez Perce) girl living in 1764, I think that the story does suffer some from the amount of time that Shaw (a white woman) takes to explain aspects of Plateau Indian life that would be much less familiar to contemporary child readers than the lives of more recent, white characters like Victorian Samantha or WW2-era Molly. still, the book gave me a pleasant kick of nostalgia, and since I never finished the series as a kid (my school library was LACKING) I'd love to go back and finish them all now since they make for sweet palate cleansers, but first I want to do some investigating into any critique of the books from Nimiipuu or other Native critics to make sure that the depiction of Kaya and her family is at least moderately accurate and well-researched. while I was in Alaska I looked up another old favorite, Julie of the Wolves, and found that it's been pretty thoroughly panned by many Native reviewers for Jean Craighead George's sloppy depictions of Native language and culture (and of life in Alaska generally), and I'd rather not waste time on something if it's poorly written.
Consumed: The Need for Collective Change: Colonialism, Climate Change & Consumerism (Aja Barber, 2021, read by Barber) - there are parts of this book that are informative and interesting, namely regarding the wasteful excess of the textile industry and fast fashion in particular, but man. this book just felt very directionless and unfocused in places. I don't know that we needed to take time to explain that white people having negative experiences and difficult lives doesn't negate the concept of white privilege! surely we can expect a little more of the reader than that! as is, the activism 101 approach and Barber's exceedingly casual authorial voice makes this comes across as a book best suited to reality checking Shein-hauling 18 year olds.
Legacy: A Black Physician Reckons With Racism in Medicine (Uché Blackstock, MD, 2024) - I read this book in tandem with Linda Villarosa's Under the Skin: The Hidden Toll of Racism on American Lives and on the Health of Our Nation, which I'm still working on as I write this. while Villarosa takes a more journalistic, big picture approach to America's racial healthcare disparities, Blackstock gives an overview of many of those issues while providing a much more intimate account of her experiences as a Black legacy physician (after her mother, also Dr. Blackstock). it's both a touching tribute to the example set by Blackstock's mother and an excruciating look at the racism deeply entrenched in American healthcare, from the adulation of medical experiments done on enslaved people to the subpar care available to Black and brown communities in many parts of the country today.
Bury Your Gays: An Anthology of Tragic Queer Horror (ed. Sofia Ajram, 2024) - not to be confused with the Chuck Tingle horror novel of the same name! like many short story anthologies, this one has high highs and low lows, and if you're not a fan of stories in which the gays almost invariably die (sometimes from supernatural causes, and sometimes from run of the mill hate crimes), it's probably not worth the slog to find out which is which. my personal favorites were Son M.'s "This Body Is Not Your Home," which had the vibe of enjoyable YA written by a grade-A edgelord reminiscent of Alaya Dawn Johnson's gay zombie love story "Love Will Tear Us Apart"; August Clarke's "Cleodora," because I love evil dykes and creepy ladies from the sea; LC Van Hessen's "American Gothic," which is the second story in the collection to ask the evergreen question "what if you killed a guy while you were fucking him and then he came back, would that be fucked up or what?"; and November Rush's "Black Hole," which is sort of like Stephenie Meyer's The Host if it was fun.
and, as always, my bingo sheets:
the spontaneous sheet, filled in with whatever happens to apply, is going great! by my count I've got three bingos, and it's nearly completely full
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the sheet for the boos that I actually planned out to complete all of the bingo prompts is... doing a little less awesome, to put it mildly, but I have plans to remedy the situation!
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roryknightwrites · 6 months ago
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Aventurine Is BPD Coded- Some Thoughts
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Ahhh welcome back everybody to another installment of 'Rory writes a ridiculously long essay nobody asked for to shine light on characters who exhibit symptoms of borderline personality disorder so that we can learn to recognize symptoms portrayed in media that aren't just 'crazy manipulative abusive ex' and start to treat the disorder with a shred of compassion' !!
A good chunk of you follow me because of my essay I wrote on Reo Mikage from Blue Lock, my beautiful borderline princess, and I am PLEASED to announce that my essay is now the first result when you search 'Reo Mikage BPD' on Google, AND he has since been added to the BPD character database !! Saving the world one baddie at a time, no need to thank me B)
Today, I want to write something out that I've been dying to share. I think Aventurine can be read as a BPD coded character, and I think he would be able to cop a diagnosis should he go see a therapist (which we all know he CLEARLY has not done). I've been puttering around posting this because I've been spending so long on a full, all encompassing analysis of this sick blonde man, but I want to take a quick break and kick my feet over BPD Aventurine, so I invite you to come kick your feet with me!
Some context before I start:
1.) Borderline representation is extremely important to me. I've got the BPD / CPTSD combo meal, so I'm having TWICE the fun !! But seriously though, it's not easy being viewed as crazy and 'bad' all the time. Trauma disorders are rough enough as it is just to live with / overcome, but it's worse when there are books, forums, blogs, shows, ect. dedicated to hating you and talking about how evil you are. So, I get really excited when I spy BPD-coded characters (especially if they're likable people and not just ghoulish irredeemable villains or manic pixie dream girl characters). Fans, characters, and even Aventurine himself refer to him as 'crazy' 'insane' 'unstable' which only further rang my BPD bells because he's not crazy; he's just traumatized!
2.) I’m not a psych, so I obviously can’t diagnose real people, and don’t use any of this to diagnose yourself (I don't need the scandal!) I do, however, have a masters degree in English and structured the basis of my education and published my thesis on mental health, cluster B personality disorders specifically, so I read and research a LOT. I’m confident enough in my knowledge to diagnose anime characters (lol).
3.) If you're somebody who has a weird hangup about borderlines, feel free to either not read this, or do read it and soak up some useful information! Regardless, I know Aventurine fans can have some really wild takes (/neg) , so believe what you want at the end of the day! This is just my interpretation of what's festering in that sad brain of his. You can disagree all you want to, but what we're not going to do is spread hateful stereotypes or perpetuate negative stigmas about BPD! That's cornball behavior and I will call you out for it ^-^
CW for discussion of death, suicide, self injury, and identity disturbances
Anyways, if you ask me, Aventurine is BPD coded and I'd like to explain why <3 So, buckle up! This will be another long one.
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First, let me define BPD: it's a personality disorder characterized by a long-standing pattern of instability in mood, interpersonal relationships, and self-image. Though it's coined as a 'personality disorder', I urge you to look at it as a trauma disorder. People most often develop it when they are repeatedly traumatized during their formative years. It actually overlaps a TON with complex post traumatic stress disorder, which is why a lot of us baddies end up with both! (On that note, you could definitely view Aventurine as CPTSD-coded as well! I'm a stinky kinnie so I'll just say he's both <3) I won't preach too much on why it's so necessary to treat borderline as a traumatic stress disorder (since hopefully I'll be focusing my own personal academic research on that and I could yap for HOURS about it lol).
But when we look at BPD properly, it's evident that the basis of this disorder is that these people didn't have the opportunity to learn and foster proper emotional reactions. Because of the recurring traumatic events, sections of borderline's brains are underdeveloped as a result. They have a smaller amygdala and they have reduced volume in the prefrontal cortex, as well as other differences in brain development. I've heard it described as 'you were forced to learn some behaviors that helped you survive at one point in your life (for example, maybe fervent efforts to avoid abandonment, unstable emotional reactions, self harming tendencies, lying, mirroring, etc.,) but now you need to unlearn them, because they’re no longer helping you.'  They're trauma responses.
Aventurine shows us a perfect example of the kind of shit that would make someone develop BPD: dude grew up in extreme poverty, was constantly told he was special and he was supposed to bring good luck, watched his entire family and race die in front of him when he was literally still just a kid, was kidnapped and sold into slavery, was forced to murder roughly 34 people while everybody watched him like it was a game, probably went through several other fucked up things while he was enslaved, and then killed his slave owner and was promptly sentenced to death for it. That's...a whole lot of ridiculous trauma that would severely impact somebody's ability to mentally grow and develop correctly. The bulk of his childhood/adolescence was spent with no safety, no security, overwhelming guilt, constant fight or flight reactions, learning how to take on other personas to avoid violence or mistreatment – you get the point. He did not have a normal life and it is absolutely probable that he would develop a trauma disorder from the shit he's been through.
So then, what behaviors/signs does somebody need to exhibit to receive a Borderline diagnosis? The 9 diagnostic criteria for BPD are as follows:
1. Fear of abandonment
2. Unstable or changing relationships
3. Unstable self-image; struggles with identity or sense of self
4. Impulsive or self-damaging behaviors
5. Suicidal behavior or self-injury
6. Varied or random mood swings
7. Constant feelings of worthlessness or sadness
8. Problems with anger, including frequent loss of temper or physical fights
9. Stress-related paranoia or loss of contact with reality
As with my last post, I'm going to organize this based on the 5 immediate traits I think Aventurine exhibits most (you only need 5 out of 9 to receive a diagnosis, so let me cut to the chase and stop wasting your time w my yapping).
Fear of Abandonment:
Aventurine has a habit of wanting relationships and then pushing them away once they get too close. He also clearly has trauma associated with losing people prematurely.
First of all, let's look at Aventurine's tendency to view relationships as transactional. With the expectation that a friendship, partnership – whatever –  is mutually beneficial, that generally implies both parties will leave satisfied once the 'transaction' is complete. That’s his parting line in the game, actually! “Satisfied with our transaction, I trust?” 
That being said, he's already prepared for people to leave when they're done getting what they want from him. In one trailer (and the game) he refers to himself as "another cog in the machine known as the strategic investment department" and then says, "Your humble servant aventurine at your disposal [...] I can also play the role of ‘friend’ – if needed; Go ahead, use me as you wish, even stab me in the back if you see fit."
This is a very strange thing to say upon first meeting someone LMAO. He's speaking of himself like he's an object, rather than a person. Before the other party even says anything, he's basically saying 'hey btw if you end up disappointing me in some way, i'm already prepared for it!' Establishing relationships with the assumption that the other person will betray you/abandon you/hurt you in some way? Borderline behavior. God forbid somebody does try to break down one of these walls, we'll see Aventurine's second habit to avoid abandonment: pushing people away.
Something people don't necessarily consider is that ‘efforts to avoid abandonment’ doesn't always mean the person is on their knees begging you to not to leave them. It can manifest as someone being very flighty and purposefully cutting ties randomly/pushing people away from them so that nobody is able to abandon them. If you leave first, they can’t leave you, right? This is a very common behavior for borderlines to avoid the pain that comes with being abandoned.
The most notable moment of this, in my opinion, is when Aventurine tries to gaslight himself into thinking that Ratio really did stab him in the back during their ploy against Sunday. As we know, their fighting, bickering, and Ratio's 'betrayal' were all part of Aventurine's plan. When they leave Sunday's office, Ratio immediately asks if he's okay and if he needs help, and Aventurine is very dismissive/a little rude in his response. Ratio is confused because Aventurine is talking as if he wasn't the one who MADE this plan and TOLD Ratio what to do:
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Aventurine is basically saying, "Hey babe this is not in the script we talked about! Let's stay on track, remember? You hate me, you betrayed me, and now you're leaving me!" And Ratio is like "Yeah okay but are you good? Because you don't seem good,” but Aventurine's heels are so far in the dirt at this point that he is NOT budging at all. When he's in the Trauma Maze, Future Aventurine grills him on this moment:
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I get why this part confused some people; why would Aventurine think this when the plan was his idea in the first place? Because, he subconsciously doesn't want to get too attached to the idea that Ratio might ACTUALLY care about him or want to help him. He's forcing himself to think "no, that's not what he was doing, he was planning on actually ratting me out all along, he was only asking about my wellbeing to get in my head."
However, I think it's evident that Aventurine wants relationships/attention just as much as everybody else does, he just won't let himself have it. To further this idea, I think the lyrics to White Night (the Penacony trailer theme song) are worth looking at (these specifically):
I don't wanna be alone tonightOh, lead me with your altered signThere's no one else left for me to loseHeadin' to the other side, other side
I don't wanna be alone tonightI'll bring you to my best disguise'Cause you don't need, don't need to know the truthLet me rave forever in your life
The song is obviously about Aventurine when you look at the lyrics, but these lines in particular just further my point that this man does NOT like the fact that he's alone. He wants relationships, he wants closeness, but he rejects it at the same time out of fear that he might lose somebody prematurely again and doesn't want to experience being abandoned or being rejected for his personality (his real one or his fake one), which leads me to...
Unstable Self-Image; Struggles With Identity or Sense of Self:
The shift from Kakavasha to Aventurine screwed this guy up REAL bad. A MASSIVE part of Aventurine's character, in my opinion, is his struggle with his identity/sense of self. I mean, he literally had to kill off who he used to be in order to live how he's living now, and he didn't have much of a choice in the matter. Jade sums it up pretty well when Aventurine is sat before her on trial: 
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Aventurine joining the IPC comes with the price of...well, becoming 'Aventurine'. Since I'm clocking him with a BPD diagnosis, the identity disturbance would have probably happened before this moment, and I think it did. I'll bet it started festering after that first massive traumatic event where he watched his family die and tried to rationalize how that was possible with his 'good luck' (since that was really the only consistent idea he had about himself), and it probably only got worse when he became fixated on the fact that whoever tf he is, he's only worth 60 copper coins (did the math – that's about $3). That's gotta cause some massive identity issues. He's coined as this ‘good luck charm’, this ‘blessed child’, a ‘beacon of hope for the Avgins’, and somehow, he ended up in the absolute worst situation possible while simultaneously dooming all of the Avgins (obviously not his fault, but he thinks it's his fault).
When Jade tells him to pick a new identity, ironically he picks one that is everything he probably grew to hate after his childhood/adolescence.
Associating with the wealthy? The rich were the people who paid to brand him and enslave him. The IPC? Promised to help the Avgins but disappeared when the Katicans invaded, then came back and kidnapped him to sell him as a slave. Now he's both wealthy and a part of the IPC, and you have to wonder how he truly feels about it. We'll look into that more later. Regardless, he's not really 'free' now, even if he isn't technically owned by a master anymore. He's chained to the IPC because this is life now; this is his identity. Where else would he even go? What else would he do? (Die, perhaps?) It's not like he can go home, or go live a peaceful life out on the countryside somewhere. He made 'Aventurine' his entire life and his entire personality. On that note, I really like this quote from his third character story:
“The aventurine, that symbol of power and of the future, is about to be officially handed to him — Yet it would have no more allure or value in his eyes as soon he obtains it, even though he had sought it by putting his life on the line.
He returns to his office in a daze. The aventurine stone emits a peculiar glow on his desk, seemingly congratulating and mocking him at the same time."Was luck truly on your side when you wrestled with fate?"”
Did he really luck out with this one? Comparatively, of course, this is better than his life as a slave, but he essentially just traded his rusted chains for golden ones. Becoming Aventurine might wind up bringing him a lot more pain than it was worth. 
Also, the outfit he chose? Covered in gold, fur, and jewels, all materials that somebody who knows nothing about being rich would assume rich people wear in excess. It's evident in his tacky taste (sorry honey I love you so much but the hat is just crazy work you look like a pimp) that he doesn't know anything about how to dress himself. And I bully him for being tacky but it makes sense! He dresses exactly how you'd think an out-of-touch billionaire would dress. Back to his sense of identity: it's very important to establish that Aventurine feels guilty about taking on this persona! That's all 'Aventurine' is: a persona. If he were to die tomorrow, the IPC would dust off that stone and give it to another bozo who would end up being the next 'Aventurine'.
While he didn't initially develop this personality subconsciously and it was a 'choice' to start playing this role (not that he had a plethora of alternative options), the perpetuation is damaging him mentally. He does a good job of keeping up the act, obviously. This theme that his entire personality is just one big act is overarching through the entire Penacony quest, but there's one moment in particular I really liked: when Sparkle is being a jerk and he has this offhand comment about how he's so frivolous, vain, and flashy, and how he'd hate to live anywhere where it rained since his outfit is too expensive to get wet.
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Then, we have this interaction in the maze: Future Aventurine brings up the memory of him and his big sister playing dead, floating in bloody water to avoid being killed by the Katicans when they attacked. He mentions that it was his father's shirt, the last one his father left behind before dying, and that it was ruined. Aventurine says it wasn't ruined, and he's always kept it. (I wonder if that's the shirt he wore during his time enslaved?) Future Aventurine grills him and asks ‘why keep it? This new person that you are would never wear something so dirty and old. 'Aventurine' wouldn't want that old rag, it's not worth any money. 'Aventurine' would never splash around in murky water like that; he wouldn't need to.’ Nobody is hunting him, now he's the hunter. Future Aventurine makes the snide comment that he bets Aventurine wouldn't even dare to go outside in the rain, let alone do any of the things Kakavasha had to do, since he's so much more elite now. Aventurine, clearly hurt by the implication, says that even after all this time, he's never changed.
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Of course, he hasn't. Deep down, no matter how much he tries to trick himself and everybody around him, he's still the same scared, traumatized boy he always has been. His future self chastises him for having an inferiority complex and mentions that with every gamble he makes, he has his left hand shaking in fear behind his back.
But the constant pull to push Kakavasha down and keep up this act that 'Aventurine' is the real him obviously perpetuated the identity disturbance in him and made it a hundred times worse, to the point where (as Future Aventurine points out) the hole he's dug is basically impossible to climb out of.
Because of this, I interpret Aventurine to constantly be struggling with his identity, not knowing who really exists under all the masks he wears, not knowing if he or anybody around him will ever figure it out. I imagine he feels very empty and unfulfilled, since as I mentioned in the abandonment section, he doesn't want to be alone. But the higher he climbs on the social ladder, the further he can separate himself from other people. This is a classic issue borderlines face. We masquerade as something we think the people around us will like, someone WE might like, but it always ends up leaving us feeling more empty than before.
(This is just an added bonus to chew on, but I got stuck on this line when I played through Penacony:)
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Do you think once he became Aventurine and got the money and the resources, he researched toys that normal kids play with? Fancy ones like building blocks, stuff that he would have never been exposed to as a kid? Obviously baby Kakavasha would not know wtf building toys looked like, and I'm sure teenage Kakavasha didn't have the opportunity to browse toy catalogs. But, he recognizes the toy even though he says he's never played with them before. Maybe he considered buying it but decided against it, since it doesn't fit his new persona. Kakavasha doesn't exist anymore, so there's no reason to nurture that part of him. Anyways, just wanted to hurt y'all a bit more. Speaking of hurting ourselves:
Impulsive or Self-Damaging Behaviors + Suicidal Behavior or Self Injury:
I'm combining these two because my points kept blending together, so bear with me lol.
Aventurine is known for being incredibly reckless and putting himself in the path of danger over and over again. When discussing how he tricked Sunday with the Cornerstones, Future Aventurine asks:
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I want to exaggerate how crazy it is (i can say that i'm also a bpd baddie) that he smashed his Cornerstone. I don't think a Stoneheart has ever done that before. Their stone is what makes them a Stoneheart. Ratio mentions that without it, Aventurine would be back to being nobody. Remember: that's what makes him Aventurine. You know, the persona that required him to kill off his former identity? Their Cornerstones are more important than the Stonehearts’ lives, as stated multiple times. But that's just it: Aventurine doesn't GAF about his life. He doesn't mind putting his life on the line to pull off his plan because he has that deep-rooted desire to punish himself for everything he thinks was his fault. He gets called out for gambling with his life multiple times during Penacony, and while most of the time it's reduced to him just being crazy (cough, bpd) or just having a severe gambling problem. Extremely hot take, but I think he gambles literally as another way to hurt himself. I mean, look at what he says when you ask about his hobbies:
"There's no denying it, my fascination is with the game of chance... be it the exhilarating rush of triumph or the extensive emptiness that follows, both are worth savoring, time and time again."
Being impulsive and risky, betting his life over and over –  it makes him feel alive. He knows the end result will hurt, that he'll have to face that 'extensive emptiness' and the extreme guilt he feels regarding his continued good luck, but he does it anyway.
Speaking of betting, his bets are always 'all or nothing', seemingly every time. Future Aventurine calls him out on always risking everything with every gamble, asking:
"Do you truly believe the greater the risk, the greater the reward?"
Or...do you just not care what happens to you? He doesn't need to risk a lot; he's never lost. He could bet the lowest amount and still win every time, and make a lot of money depending on what everybody else bet. In fact, that would actually be a better strategy in gambling (poker/black jack specifically), because it would insinuate that he's not very confident with his hand and prompt the other players to bet higher, assuming that they'll beat him.
I imagine he gets a shred of dopamine betting everything he has knowing that he'll probably win, but hey, who knows? Then after winning and multiplying everything he has, I imagine that 'extensive emptiness' that he refers to is the feeling of 'oh good, more money. More status. More success. A reminder that no matter what I do, I'm stuck here in this role forever.'
For some reason, he also thinks that taking risks makes him appear more confident and secure. He makes a show of always keeping up the big bets and he boasts about how successful he is, while clutching his hand behind his back thinking 'oh god, is this it? will I finally lose this time?' He brings this up when he's speaking with himself and he says, 'How could a weak person take such daring risks?"
Oh, the delicious irony.
That raises the question, though: if he wants to die so badly, why hasn't he yet? It's not like he had an easy life. He fought very hard to stay alive, so why does he act so recklessly now?
I think at his core, he's scared. Dying is scary. His family is there in the afterlife; would they be disappointed in the person he’s become? At the same time, being alive is exhausting. The constant emotional pain this guy probably deals with every day? It's gotta be heavy.
His behaviors around suicide remind of a classic passively suicidal person with BPD: maybe they don't necessarily want to die, but they're tired. They don't have an active plan, but If something is going to kill them, they're not going to move out of the way.
So, carrying out his Penacony plan makes sense. Of course he’s not completely sure what will happen when Acheron kills him, but because he doesn’t have anything to live for, he’s fine gambling with his life. He makes a show of finally throwing out every last chip, too, no longer clutching them under the table in fear. He was fine with smashing the Aventurine stone because it's not like he was planning on using it after his final show; the little bit of power it had left in it was more than enough. (I also think it's worth mentioning how he did fight very hard to be alive, and after fighting SO hard, living through poverty and slavery and literally murdering people just to keep his own life, now he's finally at a point where he can 'relax' and carry out his life in peaceful luxury...but ironically, now he doesnt want to be alive)
That being said, we do have to address this little number:
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Aventurine attempted several times in Penacony, he admits it flat out. The writers even went sofar as to bold this line specifically! I think this does also go hand-in-hand with him being passively suicidal, since he's pretty sure he'll live when he attempts in the dream, but he's gonna try it SEVERAL times just to be sure. Mentally healthy people wouldn't try it... once, Aventurine!
As if we needed more evidence that Aventurine constantly puts himself in danger, you know I HAVE to mention...the light cone:
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n case you haven't read the description for this light cone, let me share it with you:
"You don't believe me?"He (Aventurine) provocatively looks at the man (Ratio) before him, then draws out a revolver, empties its cylinder, and leaves a single shot in the chamber.
"Seems like I'll need to get you up to speed on how I do things if our cooperation were to remain amicable."He pushes the gun into his opponent's hand, spins the cylinder, and points the barrel to his own chest.
He pulls the trigger repeatedly, and the smile on his face remains the same after three empty clicks."Life is a grand gamble, and I'll always be the final victor."
Now what the HELL is this? Mind you, this is the first time Ratio has met this man!!! Imagine you meet your new mission partner for the first time and he puts a revolver in your hand and fires it thrice, then leaves. WHO does that? (...a baddie, perhaps!)
I don't think it's a secret to anybody who has spent a reasonable amount of time around Aventurine that there's something off about him, and that there's a really deep sadness running through him. There's some instances where other characters mention his passive desire to die – A few quick examples I can think of:
The instance in Story IV with Opal:
"Maybe luck won't be on your side this time, and the bill for all your past good fortune will come due [...] But isn't that what you've been longing for?"
Opal implies Aventurine wants to fail on Penacony, which, as we've discussed, is an accurate assumption. Jade says something similar after Aventurine's stunt: when Topaz says the light in his stone went out, Jade replies by saying "he got what he wanted."
Also, I’d like to point out that Ratio must have been anticipating that Aventurine would do something rash, since he wrote that note (doctor's advice) long before he started grilling him after the meeting with Sunday.
It's also worth noting the nod to T.S Eliot's "The Waste Land" (a very long poem about life and death). You get the achievement Sibyl, What Do You Want? after playing through the past of Kakavasha's life, and once you defeat boss Aventurine, you get the achievement She Replied, I Want to Die. I don't think that one needs an explanation, but boy does it hurt! (There's other, smaller nods to him being suicidal, like the Waiting for Godot achievement – Google the story if you're unfamiliar. Not as relevant, but I must mention it bc it makes my english major brain go brrrrr)
Also, overspending/gambling/being loose with money is a very common vice for borderlines to indulge in and harm themselves with. It's also implied that he drinks a decent amount. I counted 6 bottles of SoulGlad in his hotel room just from the angles I could see, and he's shown to be passed out at the bar when Ratio goes to get him before they go on their little date-I mean, mission. Aventurine says 'he must have drank too much', and whether or not that was true is irrelevant since it was a believable enough claim that Ratio bought it.
Borderlines are (usually) self-destructive in some capacity, and while some very annoying people assume it's for attention, it's so much more common for it to be because our inner emotions are just so out of whack. Sometimes, matching the inner pain with outer pain is a way to cope. They might also do it to try and combat-
Constant Feelings of Worthlessness or Sadness:
Probably the most nagging, prevalent feeling Aventurine deals with is the constant feeling of worthlessness. One thing about this man? He hates himself. Like, really hates himself. Take a look at the missions during his maze in Penacony. This one is one of my favorites:
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It doesn't get much more on-the-nose than him calling himself a selfish, useless loser. He gets stuck on that word, in particular. Loser.
Aventurine, at his core, views himself as a massive loser. Is that ironic because of how much he wins? Not really. Money and materials are just part of the Aventurine persona. He's 'rich' in stuff, but he's not rich in what he actually wants. I think it's obvious that if he had the option to quadruple his wealth or see his sister again just one more time, we all know what he'd be picking.
The only thing he wants is connection – connection with his mother, his father, his sister, anybody at this point – but he can't have it. His family has been dead for a long while, and as I discussed before, his fear of abandonment and his luck scare him away from forming any other relationships. 
This luck, this destiny to be blessed, leads him to reflect on his life a lot and wonder what the hell the point is. He treats himself like some sort of walking curse, because he's convinced that his luck is bound to hurt other people. Every time he wins, somebody else loses. The luck that keeps him safe destroys everybody else around him. As Future Aventurine puts it:
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His luck is "built on the pain of someone" else. This perpetuates the constant feeling of guilt, which in turn, makes him feel worthless. Why is it him that's spared every time?
Then, right before you start his boss fight, Aventurine says,
"The architect's flawed stone, of no value at all."
Some people speculate he's talking to the MC when he says this, but I can't help but assume that he's referring to himself. Even if it was directed at the MC, so much of what Aventurine says in his bluffs and boasts are just digs at himself. He's sort of an expert at hating himself, and what do people who hate themselves do if not project? Especially when you consider the fact that aventurine is actually a really cheap, undesired stone. It's like $3 a caret and mostly only used to rip people off and pose as jade. I really don't think it's a coincidence that his character is based around a stone that is, essentially, worthless.
The way that Aventurine is also prone to giving people ridiculous amounts of money/gifts can be read as a frantic effort to keep relationships going and prevent people from leaving him (relating to my points on both his feelings of worthless and his fear of abandonment). He has a skewed view on relationships, since the only value that's ever been associated with him is monetary value and that of his 'luck', which in every context is spoken of as an asset to benefit people he cares about. His sister told him that his luck was 'the most precious wealth' of the Avgins and Jade sees him as an investment that can bring her more wealth because of his luck, but he views it as a massive burden that ends up wrecking everybody around him. So how does he prove to other people that someone as worthless as him should be allowed a seat at the table? Deep down, he thinks that he's still worth 60 red copper pieces, and he's desperate to show other people that he's worth more than that now – even though he doesn't believe it at his core. With all the money he wins now, he can throw it at people and say 'look, look how much money I'm worth now, you want me around because I can buy you anything you want, that's a useful quality in a friend!'
(I did use the 'seat at the table line' as a nod to what his slave master said to him when they were discussing his worth: "Don't forget your place, slave. You're not qualified to be at the table." Which is, painfully, what Aventurine says when you open up chests! He scoffs and says that "it's hardly enough for a seat at the table." :’) )
There is also, of course, Aventurine's overarching struggle with finding purpose in his life. We see a lot of his existentialism during his trauma maze, but at the end of his trauma maze, Future Aventurine finally stops ripping Aventurine a new one and is vulnerable for a second, saying he doesn't understand what he's ever done wrong to have suffered as much as he has.
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Then, when he's in the Nihility and he's speaking to Acheron, making the decision on whether or not he even wants to keep going, he asks her:
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As I said, he has this conversation with himself in the maze as well, but here he's actually being vulnerable and speaking to somebody else about it: what's the point in being alive if we're just born to suffer? If nothing else, this solidifies the emotional struggle that Aventurine is constantly having. I also think it furthers the idea that he has this nagging sort of emptiness inside of him which is another BPD trait: the feeling that you're empty at your core, and you're constantly trying to fill it with things (friends, money, substances, whatever) but nothing ever works. You worry if anything will ever make you feel 'whole' again, and pair with the the identity disturbance? You're left with a constant feeling of despair.
Other Points:
These are a few other random thoughts I have, inspired by in-game moments but I'm taking them for my own evil fiendish BPD narrative. Take them with a grain of salt.
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I think the stigma he gets around 'being crazy' is really BPD-coded. Separate from the ridiculous discrimination he gets for being an Avgin where people assume he's a liar and wolf in sheep's clothing (which can this man catch a SINGLE break jfc), he also has this reputation of being crazy, insane, manipulative, cunning, and someone you want to avoid, which is more rooted in his reckless gambling habit and status with the IPC. Living with this reputation of being insane and unstable for...lowkey no reason at all? Very BPD coded. I think Aventurine leans into that stigma to keep people a certain distance away, but it also just ends up making him hate himself even more.
Also, his entire mantra is "all or nothing", which always rang my BPD bells as well. There's not a lot of gray area with him, which is a key trait in borderlines as we often display very black-and-white thought patterns.
In Conclusion:
I think Aventurine is a borderline baddie <3
No but actually though, Aventurine is extremely smart, witty, funny, generous, and very kind-hearted, and he also happens to have a lot of BPD symptoms :^) I don't think it does any harm to view him as BPD-coded; in fact, I think it's great to associate positive, fan-favorite characters like this with BPD because it helps to humanize us. Borderlines are not violent, crazy maniacs, they're people who have been severely traumatized and developed some unhealthy habits because of it. They deserve love, respect, understanding, and communication, just as everybody else does.
If you actually made it this far, thank you for reading! I hope I was able to shed some light on Aventurine and his Symptoms. And, as I do in all of my BPD posts, here’s your reminder to kiss the borderline baddies in your life and tell them they’re important to you :^) Living with BPD is exhausting and I know I speak for all of us when I say that. We try so hard every day to stay positive and regulated, and though rewarding, it's exhausting and very hard work. Nothing makes us smile more than some recognition that we're trying our best !!
Till next time xoxo (and shout out to @roxirinart for helping me edit this monstrosity mwahhh mwah)
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graynide · 1 day ago
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two visually impaired avians and the rare occurrence of my Skeptic design without his glasses whoa.
I like to think that's them adjusting to their new bodies and the fact that they're both visually impaired in different ways. where Skep is most likely nearsighted and Stubborn is farsighted due to... well, you know what the cause of that is for him.
its based off of one of my rpmates' ideas undercut
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the Stubborn RP -er mentioned that Stubborn, in this roleplaying universe over on twitter, has Traumatic Brain Injury (TBI) and I think that's pretty interesting addition for is character
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thegameartist03 · 8 days ago
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been rotating the Tin Woodman aka Nick Chopper from the Oz books in my brain for weeks and i finally got the gumption to draw about it
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lil ref i made for myself, heavily inspired by The Woodsman (a spectacular play you should absolutely go watch right now)
bonus comic + doodles and some thoughts below
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i have. SO MANY thoughts about this character.
if you don't know the lore from the original Wizard of Oz books, basically the Tin Man was a Munchkin named Nick Chopper who was a woodsman by trade. one day he finds this woman Nimmie Ammie who's trapped working for (in the first book it's some old lady but changes depending on the story) the Wicked Witch of the East. Nimmie says she'll marry him if he can build her a house and take her away, he agrees and starts to do so.
The Witch doesn't want to lose her servant, so she curses Nick's axe to (trigger warning from here on for injury n sorta body horror) cut off his leg next time he uses it. down a leg, Nick goes to the tinsmith who makes him a new one out of tin and then he gets back to work. the curse continues to take Nick's limbs and the tinsmith continues to replace them. there's a point where Nick loses his head and gets a new one made of tin, he thinks the Witch can't do anything else to him, and then the axe cuts his torso in half. the tinsmith rebuilds him, but since he doesn't have a heart anymore Nick claims he can't feel love and leaves Nimmie Ammie.
then he goes into the woods to chop more trees and rusts solid for A FULL YEAR and while he can't move and no one is around to help him he mourns the loss of his heart and ability to love.
i've got my own headcanons about his and Nimmie's relationship (personally i think he's aromantic) but i won't get into that right now. what i really wanna talk about is HOW BADLY HE GOT THE SHORT END OF THE STICK IN EVERYTHING
Nick was just a regular guy!!! just a normal dude going about his life as a woodsman. he happened upon this girl and offered to help her escape a bad situation, and POOF all of a sudden he's getting cursed! and he goes to this tinsmith who he thinks is offering to replace his limbs out of charity, but what he doesn't know is this guy is collecting his body parts in a barrel in the back of his shop to perform illegal Frankenstein-style experiments with!! then Nick loses his entire body and gets rebuilt as this tin abomination and he's so traumatized that he straight up LEAVES HIS FIANCE AND GETS TRAPPED ALONE UNABLE TO MOVE FOR A YEAR
and here's the thing. Nick Chopper is a Munchkin. canonically in the book, Munchkins are about the height of a 12 year old child (Dorothy). THE TIN WOODMAN IS THE HEIGHT OF AN AVERAGE FULLY GROWN ADULT. the tinsmith really DID Frankenstein's monster him, cause that man was absolutely shorter before, and now he probably can't even fit in the house he built!! he's too big for standard Munchkin architecture!!! he's gotta adjust to the extra two feet of height the tinsmith gave him for what reason??
he doesn’t even have his own face!! every part of his body is completely foreign and unrecognizable to the person he was before, he can’t even look in a mirror and see something resembling himself!!!! HIS HEAD’S A FREAKIN’ PAINT CAN
both he and Nimmie Ammie deserved better, and i'm glad they get their happy endings. Nick is life partners with the Scarecrow and has his own tin palace, and Nimmie Ammie is married to the homunculus combined body parts of Nick and another guy that offered to marry her.
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cripplecharacters · 4 months ago
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I’m working on a robot character, and I wanted to know if it’s at all inappropriate to have the character (named Blip, uses he/it pronouns) have the “robot equivalent” of a traumatic brain injury and acquired facial differences, if that makes sense?
As it’s planned right now, he has one broken “eye” (kind of a camera lens) that no longer processes visual input, a damaged antenna and internal processor that sometimes misreads incoming signals leading to confusion, and a staticky slur to his speech (its voice would otherwise sound like a generic Siri-type thing, but it occasionally breaks into static). It also has visible damage to the side of its face with the broken eye. (Not a dented-in head, though, because I have a feeling that would conjure up ableist caricatures of brain injuries and I want to avoid that).
I just want to check if any of that sounds offensive, or if you have input on how to represent these features better. Thank you!
Hey! I'll answer for the part related to the facial difference and leave the brain injury to other mods.
Honestly this sounds fine to me. Just on the basis of this being a robot character named Blip, which seems quite silly (positive) and I enjoy seeing characters with FDs who aren't dead-serious and joyless all the time. The fact that he's not human (or even too humanoid, from the description) also helps since a lot of the negative tropes specifically affect how real humans are seen, if you're portraying an anthropomorphized computer then that's just very different. I don't think anyone would see a real person without an eye and think of a robot which avoids the entire "ableds think it's normal to compare a burn survivor they saw in the grocery store to Freddy Krueger" problem, even if you do end up falling into a trope with this character.
Definitely a good call in avoiding the indented skull* since the way it's generally used is a caricature and a borderline dogwhistle at this point. If you want to show that there was some sort of injury on the side of Blip's head, you could give him a different colored-metal plate there (or whatever else it's made out of), or give it a shiny texture to contrast with the rest of him being matte, make the damaged part thicker, etc. If his eye was damaged and is camera-like, you could have the shutter not close, or not move, or otherwise work differently from the other one (that's how my own ptosis would translate into a robot character... I think).
*Craniotomy, craniectomy, congenital cranial conditions, these are all real things that real people have and live with, so this isn't to say that this is always a no-go, because it's not. However, one needs to be very careful and sensitive to represent it respectfully due to what I originally mentioned. I'd strongly advise going with a sensitivity reader if that's something anyone reading this would want to include in their writing or art, and this aspect should be taken under consideration from the starting concept of the character.
For last advice, I'd try to not describe him "broken" as a whole if you're trying to represent him as disabled, since the whole "disabled people are broken". Not that it's wrong to refer to a body part like a leg or an eye as broken if one wants to do that; I mean referring like that to the entire person (or robot). I mention it since it's a common thing when it comes to robot fiction etc. but might come off weird in the context of an obviously disabled one.
I hope this helps,
mod Sasza
Hello,
As the human brain is basically a computer and our brain injuries are basically damage to that computer that changes how to computer functions, having a robot character with a TBI is a fairly easy thing to do. Damage to a human's sensory cortex (part of the cerebrum, one of three main parts of the brain) can cause sensory symptoms like the ones you're describing. This damage would be in his equivalent of the parietal lobe, which uses the information provided by external senses to navigate and have spacial sense, the temporal lobe, which has the auditory cortex and also helps with processing visual input and doing things like speech and reading, or the optical lobe, which is responsible for visual processing. If you'd like your character to have a more human brain in structure, you can look into other abilities that might be affected. But you can also just design his brain however you want it to be designed and that works, too, since he has a reason for his brain not being accurate to a human's brain.
Slurred speech is definitely a symptom that can come of a traumatic brain injury, especially a brain injury to the temporal lobe, and what he has also kind of sounds like a stutter or maybe him trailing off, which can also be issues we get.
And yes, I agree with Sasza about the dented head, definitely a good thing to avoid. If you want, you could incorporate a metal plate implanted on his "skull," which is a medical treatment for certain types of skull injuries to prevent complications and also to give the skull a more normal shape, which is called a cranioplasty.
Everything sounds good on the traumatic brain injury front
Mod Aaron
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morverenmaybewrites · 26 days ago
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listen i know I'm very late to the party since you posted 'next to last' in 2020, but i've found It today and its definitely my favorite fic of yours about Jason. I just wanted to ask if there were background facts you could share about It?(How did reader find Jason, what exactly is she, how her powers work, her dynamic with Jason during his imprisoment, what did the joker do to her) id be Happy with Just some crumbs of info.
No problemo, anon. You're very welcome to read old fics of mine, this ain't TikTok. I'm glad you've taken an interest in Next to Last! It was a giveaway gift to one of my followers back in my old account.
To answer your questions:
Content Warning: Major Character Death, Descriptions of Violence (non-graphic)
How did the reader find Jason?
Entirely by accident. I had it in my head that she was either a journalist who entered Arkham Asylum for a good scoop or an urban explorer who was exploring Arkham Asylum for the hell of it. Either way, she accidentally stumbled across the basement where the Joker kept Jason in.
Joker found her trying to free Jason and shot her in the head not long after.
What exactly is she? How do her powers work?
She's a meta who didn't know she was a meta until she was "killed". Basically, her powers mean that she heals damage over time, even extensive damage that "kills" her. Considering that her first death consisted of her getting shot through the back of the skull, it's no wonder that she's pretty scrambled.
And of course, there were the traumatic brain injuries she received from the Joker in her succeeding deaths.
This is also why she gets more lucid the longer she stays alive, her body gets more time to heal the damage done to it.
What was her dynamic with Jason during his imprisonment?
She...doesn't have one, lol. Basically, the Joker killed her almost as soon as they met. After her resurrection, she basically remembers that there's someone in Arkham Asylum who needs help, so she keeps coming back to find him and subsequently gets killed by the Joker whenever she's found.
Sometimes she sticks around long enough to comfort Jason, and a few times, they even managed to escape. But they were always caught and the whole cycle repeats itself.
Jason's got a bit of hero worship thing going on because she's the only one (in his eyes) who ever even tried to save him. But he also thinks that she's off-putting and creepy, especially right after her resurrections (I mean, who wouldn't?).
What did the Joker do to her?
Basically he just keeps killing her. He thinks it's hilarious that she keeps coming back only to get killed again. He's made a bit of a game of it and has been murdering her in increasingly creative ways.
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maespri · 1 year ago
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your turn to die characters ranked by how painful their death was (and why)
okay. crazy title, i KNOW. but this was actually so interesting to talk and think about. at least for me.
spoilers ahead, and TRIGGER WARNING. this post is going to go into detail about each death. it’s going to get gory and upsetting. if you don’t think you can handle hearing about that, please keep scrolling!
everything is under the cut, because this post is LONG, i'm warning you now.
some backstory: i have a special interest in anatomy and physiology, and i've always thought about how the different deaths in your turn to die worked. my wonderful friend @lovivelle and i talked about this topic extensively last night and they made this tier list with me! so, here's the ranking and explanations!
this ranking ONLY covers HUMAN deaths, because dolls/dummies do not feel pain.
quick glossary: exsanguination: death caused by bleeding out hemorrhaging: bleeding necrosis: cell/tissue death hypoxia: inadequate oxygen supply hypovolemic: loss of fluid in the body, often referring to blood or water shock: life-threatening condition where the body does not have enough blood circulating through it crush syndrome: medical condition where skeletal muscle is crushed for a prolonged time, resulting in shock and organ failure hematemesis: vomiting up blood hemoptysis: coughing up blood TBI: traumatic brain injury immolation: death by burning; being burned alive
the tier list:
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OUCH!! (most painful):
nao: nao's death involves her ribcage being crushed. i put her at number one for what i hope are obvious reasons. for starters, her death is drawn-out, making the pain last even longer. while her ribcage is being crushed, any internal organs are being crushed as well. her bones are probably splintering and breaking off and piercing her insides and organs. overall... just horrible pain. official cause of death: internal hemorrhaging and irreparable damage to organs.
kurumada: kurumada's death involved being crushed (between two walls), which is similar to nao's. i would put their pain levels as being equal to each other, but kurumada's has the potential to have been less painful than nao's, because we don't know how quickly the walls crushed his body. if they were moving slowly, the pain would've been drawn-out and agonizing, and in that case, i would make the argument that his death was more painful than nao's. but if it was very quick, he would've just felt blinding pain in his entire body for a few seconds before it would end. we do have to keep in mind that kurumada is clearly quite muscular however, which probably provided some resistance against the walls, but only served to draw out his pain even further. official cause of death: muscle necrosis, internal hemorrhaging, and irreparable damage to internal organs due to crush syndrome.
either way, both definitely experienced, in my opinion, the most painful deaths in the game.
YOWZA! (very painful):
mishima: mishima's death results from his collar slowly heating up and burning his neck until his head disconnects from it. i don't even have the words to describe how painful this would be. the fact that the collar heats up slowly and it is drawn out only makes it worse. if you've ever burned yourself before anywhere on your body, you know how painful it is. imagine that pain centralized around your neck. mishima might have the fortune of his nerves being burned off after a certain amount of time, which would mean he wouldn't feel anything (think third-degree burns burning through to muscle, tissue, and nerve endings). but at that point, because the burning is around his neck and your neck contains- A) your spine/spinal cord and B) your trachea, which allows you to breathe- anyway and burning it in half would definitely kill you, he may be dead before he even has time to not feel any pain. either way, this shit would hurt so bad. official cause of death: cerebral hypoxia due to decapitation.
hinako: hinako technically has two deaths, but we ranked her based off of her being drilled. a lot of questions actually arose when my friend and i were talking about the drill deaths, because we don't know the speed at which the drills move. i mean, whether they're moving quickly or slowly, it would still obviously hurt- but the faster the drill, the quicker the death, which would make it less painful. being drilled would be unbearably painful for the sole fact that she might be alive for a lot of the drilling until it reaches any vital organs. no matter what, it'd be very painful. official cause of death: hard to say for certain, but would most likely be from exsanguination... y'know, from her body being split in half by a giant drill.
kugie (kanna's sister): my friend and i were FLOORED when we looked into kugie's death. in the game, i don't think we get a canonical answer specifically as to how she dies, but in the manga, we do. kugie and kanna have the same first trial as joe and sara, but they don't succeed. in it, kugie's bed literally snaps and essentially folds her in half. in the image from the manga, we can see blood flying out from the bed (implying it happened very quickly, because if it were slow, the blood would instead drip and flow), and kugie's hand sticking out between the two slabs of the bed. i think this death is the most painful out of the entire "YOWZA!" category because kugie was probably alive and in immense pain for at least a few seconds or even minutes after the bed snapped. if i had to speculate official cause(s) of death:
i would guess her lumbar vertebrae (basically the bottom discs of the spine) and spinal cord snapped, cutting off sensation and sending her into shock.
if she was folded in half, her legs would have quickly shot up, meaning her torso was likely unnaturally slammed into by both them and the bed, and sustained massive trauma. this would cause internal hemorrhaging and damage to her organs.
the blood spurting out of the bed was likely from her head. i'm a teenage girl, likely the same height or around the same height as kugie, and when i bend in half, my face is level with my knees. knowing this, her knees probably slammed into her face and broke her skull, causing a TBI.
the combination of all of that would have first caused terrible pain for, like i said, at least a few seconds or minutes- we don't see how extensive the damage really was, so i can't say for certain... but yeah.
aughhh (painful):
joe: joe's death is really interesting to think about, because upon first glance, you might think it's one of the most painful- but there are a few things i considered with him. his death is a result of wrigglers draining the blood out of his body. because we don't know how large the wrigglers are, i can't say how painful it would be when they enter his body- but i'd have to guess they're on the smaller side, like little tubes, because if they were big, they would have difficulty sucking out his blood due to how small blood vessels are. it would hurt horribly to have the wrigglers enter his body and drain the blood. we don't know if they moved around through his blood vessels- if they did, that would definitely exacerbate the pain- or if it was more just like getting blood drawn. but what i considered with him, the thing that makes his death less painful than the others, is the fact that he would probably pass out long before he's even fully dead. the amount of blood he's losing at such a rapid pace would first make him dizzy and disoriented before he just... passes out. his entire body would start shutting down very quickly and he wouldn't even be awake for it. his body would give up on transporting blood to the extremities and non-vital organs and shift only to transporting what little blood it can to keep vital organs running. when that blood runs out, the heart will stop being able to pump enough blood throughout the body and to the brain, and joe would actually be dead. so... yeah. official cause of death: hypovolemic shock resulting in organ failure.
shin: shin dies after being fatally injured by the death game's security system. while it's unclear exactly how the security system killed him, i believe he was stabbed/impaled somehow. there are a few questions regarding exactly where he was stabbed, but i assume he was hit somewhere in the torso because he has blood coming out of his mouth. if you don't know:
blood coming out of the mouth can be a result of haematemesis (vomiting up blood), which is where blood wells up in the stomach/digestive tract due to trauma in that area
it can also be a result of haemoptosis (coughing up blood), which results from being stabbed in the lungs/trachea due to trauma in that area
my guess is he was stabbed in the stomach, because if he were stabbed in the lungs, he'd be coughing and frothing at the mouth struggling to breathe. if i'm remembering correctly, he's also shown to be clutching his abdomen after turning on the joe AI, so... my money is definitely in the stomach.
which, you guessed it, would hurt. a lot. and there's no workaround. he's strong enough to drag himself to the rubble room and turn on an AI before dying. he would've been in blinding pain that entire time before dying.
official cause of death: exsanguination.
reko: reko technically has three canonical deaths, which made her hard to rank. i'll cover them all.
strangulation (hanging by collar): being hung is painful, but i think people underestimate how terrifying it is too. reko would have been terrified and in immense pain for a few minutes before dying. everything in her neck would be getting crushed and pressed on by the collar thanks to gravity. overall... awful death. official cause of death: cerebral hypoxia due to strangulation.
stabbed: same as what i said for shin. terrible pain for however long until she ultimately bleeds out. official cause of death: exsanguination.
fake-reko falling headfirst onto a spike: this one's... interesting! mainly because i think she would actually just be dead instantly. if the spike pierces her brain, she won't even really have time to process "ow!" before just. being dead. official cause of death: severe TBI resulting in death.
owie (painful, but not as painful as others):
q-taro: q-taro is stabbed in the back by mai and slowly bleeds to death over the course of the chapter. the reason i put him so low is because he would definitely be in some pain, but i don't think mai stabbed him very well (no offense girl). he's able to walk around, talk, and do stuff with the others after being stabbed, at least for a little while. it's difficult for me to pinpoint what exactly killed him because of this. i'd imagine his body began repairing the stab wound in his back, but ultimately, blood loss and the disruption to everything surrounding his spine (because mai stabs him in the back) is probably what killed him. depending on how deep mai's knife was, the blade may have even pierced or grazed internal organs such as q-taro's heart or a lung. his body probably put most of its focus on keeping his internal organs running whilst simultaneously trying to repair them, which tired him out over the course of the chapter, before it ultimately couldn't keep up with the amount of blood being lost. a hasty bandaging job using an office first-aid kit is not ideal for stab wounds.
*edit: this person corrected me regarding q-taro's death! i still think the severity of his injury could have killed him before the coffin cremation system actually killed him, plus the information is interesting, so i'm keeping it. but technically, being burned alive is actually what killed him. ouch.
official cause of death: exsanguination OR immolation.
kai: kai's death is kind of up in the air in terms of the specifics, but we know he kills himself during the first main game by cutting his arms. in order for this to kill him, and for him to have bled out as fast as he did, he likely cut his axillary and/or brachial artery. your brachial artery runs down the front of your bicep and is an extension of your axillary artery, which is in your upper arm/armpit. if kai cut deeply into both his brachial arteries, and/or his axillary arteries, he would bleed to death very quickly. it would be really painful, but i think adrenaline and the probability he'd pass out immediately would certainly be on his side here, making it at least a little less painful. either way, he dies quite fast, so. official cause of death: exsanguination.
uncertain (i'm not sure!):
this category is for the characters who have one or more variables that make it difficult or impossible to determine how painful their death was.
kanna: first of all, the way kanna dies is impossible in real life. lets just get that out of the way. you cannot have flowers sprout out of your body. that immediately makes it impossible to tell how painful it would be for her.
if i were to suspend my disbelief for this, however, here's what i have to say about it:
safalin says kanna is numb during her death, which would instantly give her a pain rating of zero. kanna is screaming during her death, but given what safalin says, that doesn't necessarily prove she's in pain. she could just be screaming out of fear.
if she weren't numb, yeah, she would be in a lot of pain. flowers and vines growing out of your body, poking out of your skin, running through your insides- that would hurt insanely bad.
but the fact that:
this death isn't possible in real life
kanna is presumably numb during her death
we don't specifically know how the seeds are working/moving inside her body
kind of made it impossible to rank her.
if i had to guess a cause of death, i'd guess severe disruption by the vines to her internal organs and processes is what ultimately killed her.
hayasaka: hayasaka's head is presumably cut off by a swinging axe. there are two reasons we put him in 'uncertain'; we don't know how sharp the blade of the axe is, and we don't know the velocity it's swinging at.
if the blade is swinging slowly and is very dull, it would take a few swings to fully cut off hayasaka's head, which would make it incredibly painful.
but if the blade is swinging very quickly and is super sharp, his death would be instantaneous, making it essentially painless.
so it's difficult to say, but either way:
official cause of death: decapitation.
ranmaru: ranmaru's death is in 'uncertain' because we
don't know exactly how that happened to his stomach
hear him talk about how he's numb to it
don't know how long he's been sitting there
i imagine he was in some pain and just putting up a front, but we just don't know for sure. and like i just said, we don't know what specifically killed him or how. we just see a wound in his stomach.
probable cause of death: exsanguination/hemorrhaging.
anzu: anzu's was between 'uncertain' and 'so quick.' we see spikes piercing her body, but the angle makes it difficult to tell exactly where they pierce, or how sharp they are, etc. if the spikes didn't hit her face/brain, she probably felt intense pain for some time from the neck-down before rapidly bleeding to death. if the spikes got her head, she'd die instantly. so.
probable cause of death: exsanguination? TBI? damage to internal organs/processes?
ranger: according to ranger's wiki, his human form was stabbed by an assassin. not nearly enough information to rank him with certainty.
cause of death: stabbed?
so quick (too fast to be painful):
both mai and alice's deaths were so fast, they fell into this category.
mai: mai shoots herself in the head. her death would have been immediate and painless since she shot herself in the brain.
official cause of death: fatal TBI.
alice: alice's abdomen explodes. if that happens, you're probably going to feel a very brief flash of pain before immediately dying, because the damage would be so extensive (shrapnel exploded his stomach, but there was undoubtedly collateral damage to his heart, lungs, and other organs around there). he would have been in shock if he did somehow manage to survive for a few more seconds. pain would be minimal or nonexistent in my opinion due to the sheer severity of the injury. and in terms of him being hung in chapter 3, it's the same as reko.
official cause of death: shock resulting from traumatic abdominal injury.
thats it!
if you for god knows what reason read all this, thank you! i'm honestly only posting it kind of for myself and my friend to look back on if i ever want to think about it again, but maybe someone will find it interesting.
questions, comments, concerns (of which i'm sure there are many)- i'm an open book. i'm not a professional by any means, but i am insane. bye!
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saltminerising · 2 days ago
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had a very elaborate dream the other night that the salt mine rising main character of the day was this guy who sent a big annoying ask, fully off anon, insisting that staff had to add a bunch of weirdly specific updates in that entitled way that salt miners do. and people dug through their blog because again they were sending these pussy out, and it turns out that they wanted all these awkward baldwin and coli changes specifically so that they could inflict more humiliation via mechanically annoying items and explicitly more painful coliseum failure on their fandragon of charmy bee from sonic, who they hated so obsessively that they would make versions of him in every game they played to inflict suffering on him
cue like a 600 reply long argument as everyone dogpiles this guy with [very valid] counterpoints like ‘why would a petsim add mechanics that exclusively cause the pretend guys fictional pain’ and ‘the intensity of your hatred for a fictional six year old is alarming’ and Charmy Hatedragon Guy replies to everyone stubbornly refusing to accept any criticism of the way they perceive flight rising. downright portland polycule aita levels of refusing to change or shut up or risk not getting the last word. my role in the argument was to explain to onlookers that the version of charmy who’s a whole ass adult with a traumatic brain injury has since been disowned as bad and insensitive writing by the writer responsible and the continuity he comes from violently rendered non-canon, because even in my dreams i will never fucking be free from excruciatingly specific sonic comic discourse
the fact that my subconscious could so perfectly replicate both a salt mine drama nuke and a sonic fan who hasn’t had a new thought since the year 2005 indicates to me that i should spend some time outside.
.
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